On The Run

Into the Wild

It was slow going through the woods. Emma’s hovel was at the end of the wood-cutter’s road, so the only paths for the party to follow were game trails. After a day’s ride through the brush, the party started to look for a camp site as twilight fell.

Without warning, a large, grizzled owlbear lumbered out of the trees. He spotted the party and made to charge them, but was immobilized. Content Not Found: Arlen ran up and struck the beast, while the rest of the party attacked it at range and made relatively short work of it. They then extended their supplies by taking cutting some of the beasts flesh and roasting it for their evening meal.

The next day the group pressed onto the north. They shortly found themselves on the south bank of the Alacer River. As the river was too deep to wade and too far to swim, the adventurers rode to the east. Around midday they spotted a strange ship approaching. No sails could be seen, but instead smoke poured from two tall pipes. A member of the ship’s crew yelled and pointed at the heroes, and the ship headed for them. As it drew near, a dwarf leaned over the gunwale and hailed them. He introduced himself as Captain Gurdis Baernsson. The party asked him where he’d come from, as they knew nothing of anyone who came from the east. The captain dodged their question and asked where they were headed. Erestor answered that they were seeking to cross the river and asked the Captain if he’d be good enough to take them, for a small fee, of course. The captain regretfully declined, as he was on a tight schedule and couldn’t spare the time. Erestor offered enough gold to make up for the loss of time, so that the captain agreed and ordered his crew to lower the gangway. The party embarked with their horses and looked around to see a crew of rough-looking men, elves, halflings, and even a couple of goblins. The trip wasn’t long, but the captain entertained his passengers well with wine and conversation. Upon arrival at the north shore, Athene went to get her horse while Erestor counted out the captain’s payment.

“I’m afraid that’s not enough,” Baernsson said.
“Well that’s what we agreed to,” countered Erestor. “How much do you want?”
“Everything you’ve got,” replied the captain, as his crew circled around and pulled their weapons.
“You don’t want to do this,” Arlen warned. “We’re wanted killers in Levisia.”
“Me head’s wanted in three kingdoms,” replied the captain, “Now I suggest you pay up and we’ll leave ya’s ashore.”

The party responded by drawing their own weapons and a bloody battle ensued. Athene faced off with the elven first mate and a pirate at the bow, while a wizard’s duel broke out between Content Not Found: Algorin and the human mage on the starboard. Meanwhile, Erestor and Arlen faced off with the captain and three more pirates portside. Two more pirates joined the mage against Algorin. Eventually, every pirate but one was slaughtered, and the remainder threw down his sword and dove overboard.

Searching the ship, the party found a fair bit of coin and two barrels of greasy liquid used to heat the boilers in the engine room, along with many empty barrels that had held same.

Opening Session

March 21, 2008

Erestor was on the road to Arborvic, where he had learned his friend Content Not Found: Arlen had fled. He had made camp off the side of the road, taking care to avoid detection. Just before dawn Erestor heard the approach of riders. He hid in the trees and watched the riders go by, though an elvish rider looked at Erestor as he passed. Erestor knew the riders must be headed for Arborvic, as there is nothing else on this road. He quickly started jogging after them, praying that he wouldn’t be too late.

In the store room of the Arborvic public house, Content Not Found: Athene heard horses outside. She woke her husband and told him what she’d heard. The two quickly put on their armour. Athene snuck into the kitchen and spotted Arlen’s former colleague, Jubilee of the Talon, stealthily approaching the pub’s kitchen door. The couple took her by surprise and led her with a knife at her throat to the front door where the other three members of the Talon squad waited.

The squad leader, Remmi Bellus, told Arlen that they were to take him back to Caputium in any condition, preferably willing. Arlen explained he wanted nothing but to be left alone. Since there was no room for compromise, the Talon attempted to enforce their orders. Things looked bad for the couple, but the halfling wizard Content Not Found: Algorin came upon the scene, as did Erestor shortly thereafter. After a protracted fight, the Talon squad was reduced to the freakishly large Gill Fortisom, who made a run for his horse, but was brought down by a Command from Erestor.

The party threw the corpses and the unconscious Gill onto the squad’s horses and led them to Algorin’s cottage in the woods to the north of the hamlet. There they dumped the bodies in the woods and took Gill inside where they stripped him of his armour, bound him and used a little “gentle persuasion” to tell them what he knew. Unfortunately, it wasn’t much. Most of the party wanted to “dispose” of Gill, as he’d lead more hunters to them and Algorin’s involvement would make his life difficult, or short. Arlen, however, wasn’t prepared to kill a helpless man. They sent Gill back to Caputium with no horse, armour, weapons or supplies, as it’s only a day’s walk. Thinking on what to do next, Arlen, Athene and Erestor determined to head into the Valdy, as it offered the best place for them to hide. Algorin decided he’d accompany them, rather than take the chance of being arrested for the murder of King’s men. The party headed east on the wood cutter’s trail. Algorin advised the group of the wise woman Emma Anicula. The party stopped at her hovel, where she told them some of what she knew of the forest. She warned the party to take no silver if they ventured to the south. At their behest she looked at their tea leaves and told them gold and glory would be found in the east.

Considering Emma’s warning, the group headed to the northeast.


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